Hello Everybody, today I venture to the world of video games once more and the sequel game to “Star Wars: Knights Of The Old Republic” which I have mentioned recently. The game made by BioWare and LucasArts continues the story of the SW universe and centres around a character named Satele Shan. Satele Shan is a female Jedi who is a direct descendant of the characters Revan and Bastilla Shan. Satele however is very definitely her own Jedi and had some controversial beliefs that Jedi could “draw strength from attachments” i.e. using compassion and love to draw on to gain strength through the Force. This was frowned upon as it was a technique dangerously close to the Dark Side of the Force where the Sith gained power through anger and hatred…the opposite of love and compassion. Always a balance and opposites in the Force there is! And so too did Satele’s famous weapon have balance, a double bladed staff! I decided to build a staff inspired by Satele’s hilt and I have had to learn some more new skills, see if you can spot anything new that catches your eye as I present Satele-ite Staff…
As you can see (hopefully!) this weapon consists of TWO hilts…double the work yes? Well, no actually! There is a clever feature of Blender 3D that allows you to make duplicates of an object or model so that helps cut down my workload but I still had a lot to do. If you look very carefully these hilts have a smooth, rounded look, but there are still some sharp edges. This was achieved by using clever functions called “Edge Split Modifier”, “Smooth Shading” and “AutoSharp”. The smoothing function does as it says and rounds everything so the model looks less blocky. However there are fine details that need sharp edges and this is where “Edge Splits” and “AutoSharp” come in useful. They help identify and isolate ridges and edges preventing them from being smoothed out making the model look more realistically solid. But enough about the techniques, I hear you cry “this isn’t a staff!” Well I have a few more pictures for you to enjoy…
Using a further modifier called the “Mirror Modifier”, I can position the two hilts end-to-end and form the formidable staff weapon. In the pictures above you can see I also added some nice little detailing such as the gold support rods on the emitter and the buttons on the pommel area that form the staff coupler release catch. Inbetween the emitter and pommels you will have noticed that this staff is also etched with a tribal wing-like emblem. The yellow bladed version shown above is an early build I did before I learnt the smoothing and edge enhancing techniques to show how clunky it looked before! And to acknowledge BioWare and LucasArts who produced the game and art, here is a picture of Satele Shan and her staff (well you can see half of it!) taken from a famous screenshot of the game…

Satele became a legend when she was appointed as the Grand Master of the Jedi Order after helping save the galaxy around 4000 years before Luke Skywalker. With this staff I have built I hope to be on the path to being a Grand Master saber designer đ !
So with that I think I have covered everything and I can bring this post to an end. I hope you enjoyed this tribute to a Grand Master’s weapon and check out the games “Knights of The Old Republic” and “Star Wars: The Old Republic”. I’d just like to let you know I have a series of sabers coming up based on various Stormtroopers, a hilt for a Senator, a very large saber based on a very large ship and if that isn’t enough there is an extra special saber for a Norse God! I sincerely hope you will return to check all those out but for now it’s thank you time. Whether you are a first time viewer or a regular visitor to my site, thank you ALL for looking in on my work and for all the support you give me, I really appreciate it. Till Next Time…..
“Satele-ite” staff is a For Tyeth Edition design and is ©Copyright of For Tyeth/FTSabersite 2019. It is inspired by works created by BioWare and LucasArts. All images, names and related material to those works are Trademarks/©Copyright of BioWare/LucasArts.