Tag Archives: 3D Modeling

“Spectre Staff and Saber” – Ghosts in the works

Hello everybody and if you are here that means you survived the horrors and pictures from Halloween last week! Sadly though not everything survived…yep, it’s happened…my ever struggling laptop has finally given up the ghost and is now on the scrapheap. The laptop has once again indicated a “Fan Error” yet the fan is physically working but shuts down after a few seconds and the laptop turns off. This I have read is either a software/OS issue or a motherboard issue. Well I have to exclude the software and issue an apology, Microsoft and Windows wasn’t the cause of the problem in total as this has occurred whilst running Linux. Sorry Microsoft. That means it is a power regulator function on the motherboard and can’t be fixed…replaced yes, but I may as well buy a new machine. That means I am restricted to the lower spec laptop I borrowed to keep designing and posting with. I’m not happy about it as there are a lot of problems in that my new model files won’t load properly into an older version of Blender so I have a LOT of work trying to reverse engineer them to run and render in old Blender.

Ugh! BUT! I do still have a new saber and staff to show you which I call Spectre and here is the first gallery of pics I was able to create…

This is a design I made this last week using the old Blender and old laptop but I am disappointed with the quality of the pictures. I can’t render the model to the quality I have showcased this past 9 months or so. The images are grainy and speckled despite best efforts to remove the distortion. But the model itself I think is nice and has a unique feature on the emitter. The emitter has a series of slots cut into six recessed grooves, and to achieve this I modelled six bolts and arranged them into a circle and joined them together into one part. This resulted in a cylinder with six threaded prongs. I used this part as a “Cutter” to create a cut out in another cylinder and the threads on the prongs cut the slotted windows! This allowed the saber blade to shine through nicely – a very hi-tech look. Here is a second gallery…

In these pictures you can see the slotted windows a little better and you will notice the recessed activation/control switches. These again are built from Hex-Head bolts – the type you use a hexagonal Allen Key to tighten. I reshaped the head socket and added a glowing effect to the inner section of the socket which created a nice looking switch. In the final two images you can see the blade emitter matrix (the wheel shaped decorative piece) which casts cool reflections inside the emitter socket and the cooling vent in the pommel base. As Blender seemed to be able to handle this amount of detail I decided to make a Darkside version and gave the weapons red blades for the Sith fans out there…

The Sith red colour definitely gives this design a much more ominous look! The red stripe you see is actually the red blade which I moved out of camera shot (rather than deleting it) casting a reflection onto the hilt. It kinda works well. But please let me know what you think of the images, are they too “grainy” and distorted or do they do the job?

I am drawing to a close on this post but I am working on improving on what I have to work with technically now and I am looking at buying a new PC (most likely a desktop) but it will take time. Hopefully you will stick around and keep checking in to see what I come up with (I do still have some things in the pipeline). Thanks so much for all the support you have given me so far on my journey, it has been very welcome, needed at times and appreciated. So whether this is your first visit or you are a regular viewer/reader thanks so much and remember to comment, like or follow if you haven’t already…and I hope to see and chat again soon. Till next time….

“Spectre Staff and Saber” is a For Tyeth Editions design and is Copyright of For Tyeth/FTSabersite 2016-2020. It was built in Blender 2.82.

Upgrades! For Tyeth tries Blender 3D V2.81a!

Hello Everybody! Today is a BIG day as this is the start of a new era for me….I have upgraded Blender so I am running the new 2.81A version (as I type this I have seen v.2.83 has been released but that isn’t a stable release yet). This means I have access to a new modelling feature called EEVEE which is a “real-time renderer” so I can make a model and apply textures/materials to it as I go along and the new laptop automatically modifies the model and textures as I make changes. This means I can see how the finished version of a saber will look almost as soon as I have started building it! Oh, yes…did I just mention the words “new laptop”? Yes I did….my new toy has arrived! I now have an updated computer which is amazing compared to the computer I used before…x61s_dock

This is a Lenovo X61s 12 inch laptop and it has 1GB of memory and a whopping 64GB hard disk…it even ran on Windows 7 – real high tech! But now I have the big brother of this computer with a 14 inch screen, Core I5 processor, 8GB of memory and 500GB hard disk so I am able to run the latest versions of Blender! I installed Blender yesterday afternoon and within an hour I had built my first version 2.81 saber, would you like to take a look? Of course you would so here you go…

This saber isn’t based on anything specific or any particular hilt it is just a testbed, something that was in my head that I modelled. The new software is even more powerful than the last version I had. Almost 99% of the functions can be accessed from the studio/workspace screen so was able to build this so fast. But even if a needed function isn’t on screen then there will be a dedicated tab and secondary screen layout where it will be visible. For example the screen to model the object would be different than a screen for rendering (creating the images or videos) – but there are “hot keys” to switch between the various screens allowing you to preview your progress as you go along. This software is so slick and fast I think it could do the Kessel run faster than the Millennium Falcon!

Rendering is also something that is vastly improved with 2.81. I knew it would be better but I had no clue just how good it was gonna be. Some of my old renders had lots of speckles of light and looked “grainy” due to how the graphics chip recreated the lighting for the image but you may have noticed the pictures above were very, very focused and pin sharp with no little “Fireflies” – Blender users call the speckles fireflies! You can see them on the gold pieces on the hilts below…Steampunk Aeon 4 MK Blender has a new function similar to one developed by industry leaders in animating (Disney Pixar) that removes the speckles and sharpens the image, but when I installed Blender I wasn’t aware of it. Imagine my amazement when I saw the first picture I created! The difference was like watching a movie on a mobile phone, then seeing the same film on IMAX! So impressed was I, that I rendered a few more so here’s another gallery of some glamour shots, enjoy….

I am just lost for words…and the image I showed with the Fireflies above took 40-50 seconds to render, whereas these new pictures took much less time. I pressed the button to render the image and I counted 1…2…3…and it displayed onscreen. Less than four seconds! This will cut down my workload by about 75%. I don’t know how it will handle animations but if Blender works this fast for single images then videos will take a fraction of the time too. I will work on some animations once I have transferred all my files to my new set-up. I can’t wait. Here is one final “poster” I came up with and it has the Blender “Eye” logo looming over the planet like the Death Star!FTblender2point8 poster 1 MK

Well, that just about wraps up this post, I hope you liked it. I will be looking through my old Blender models and seeing which ones would benefit from being tweaked in this new version of the software while I work on new saber designs so I hope you’ll return to see all of that in future posts. Thank you all for your support of me and this site, whether you are a regular visitor or are new to FTSabersite – you’re all much appreciated. Till next time….

Blender 3D is available for free at Blender.org

“FT’s Blender 2.81 Saber” is a For Tyeth Edition design (built and rendered in Blender 3D v2.81!) and is ©Copyright of For Tyeth/FTSabersite 2020. “Blender 3D”, “Blender” and the Blender “Eye” logo are Trademark/©Copyright of the Blender Foundation.